![]() ![]() * When assigning a key-press with modifier (for example: Shift-M) to a mouse button, LGS seems to put a lot of extra milliseconds in between them, leading to very strange results in some apps. Your mouse will be glacially slow during this time, unless you used default DPI settings (not likely), and custom button assignments will not work. * After boot, wake from sleep, or even coming back from a screen saver, LGS takes several seconds to "wake up" and start working. Setting that to the 2nd or 3rd notch worked. ![]() On a hunch, I discovered that the built-in OS X preference pane Mouse > Tracking Speed may be intended to work alongside LGS. * No acceleration controls, just DPI and polling speed. This bug was discussed several months ago on the Logitech forums, and acknowledged. There is a workaround to return all of a profile's settings to defaults-then, even though the wheel tilt areas don't light up when moused over, at least the assignments are floating in mid-air, and you can right-click on those to re-assign. * LGS didn't display the G700s' left/right mouse-wheel tilt in the UI, so nothing could be assigned. It can be hidden in your Dock after booting, but if you ever need to launch LGS to adjust something, there will be a giant "G" sitting in the Dock until you reboot again. So you must have LGS running all the time. kext files, if you quit LGS, custom mouse buttons stop working. * Even though LGS installs a couple of extension. So I temporarily put Steermouse away and gave this a shot, since LGS "takes over" any Logitech hardware that it sees. I wanted to buy a Logitech G710+ mechanical keyboard, which necessitated using Logitech Gaming Software (LGS) to access the extra keys. It also enables some cool features on that mouse, not accessible otherwise.īut there are still problems. I managed to get everything I needed mapped onto my Logitech G700s mouse, including a Shift-Right-Click using the Macro editor. The overall design is much more ambitious, and it has handy features like being able to copy an app profile and a GUI of the hardware you're working with. ![]()
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![]() ![]() Your first problem, as you have noted yourself, is insertion - linked list allows inserting in O(1), but an array would generally require O(n). Otherwise you will not be able to insert into array - if objects are embedded into the array they will move during insertions and any pointers to them will become invalid. ![]() For example, a to-do list or set of paragraphs in a book.įirst we should note that if you want to retain references to objects outside of the set itself, you will likely end up storing pointers in the array, rather than storing objects themselves. Further, you need ability to retain a reference to an element in such a way that later you can get a previous or next element. Suppose you have an ordered set, which you also want to modify by adding and removing elements. Swapping in the last item over top the item you want to remove is faster, while shifting everything after it down is slower but retains ordering. Removing an item from a vector can be either faster or slower, depending if you care about order. Removing an item from a list is easy, since you just have to break a pair of links and then attach them back together. Indexing into a linked list is slow because you have to traverse the list to get to the given index, while a vector is contiguous in memory and you can get there using pointer math.Īppending onto the end or the beginning of a linked list is easy, since you only have to update one link, where in a vector you may have to resize and copy the contents over. I'll use the term vector since that's the term for a resizable array in C++. How hard it is to implement should never be a reason to choose one data structure over another because most are already implemented out there.Īs for the actual differences between an array and a linked list, the big thing for me is how you plan on using the structure. On the other hand, watching the contents of a LinkedList and finding specific objects becomes a Expand-The-Tree clicking nightmare, not to mention the cognitive overhead needed to filter out the LinkedList internals: linkedList LinkedListĬoding a linked list is, no doubt, a bit more work than using an array and he wondered what would justify the additional effort. Sometimes (well, of course it depends on the type of applications), it's better to waste a few bytes but have an application which is more maintainable or easier to understand.įor example, in a Java environment and using the Eclipse debugger, debugging an ArrayList will reveal a very easy to understand structure: arrayList ArrayList to find bugs, increases and IMHO does sometimes not justify the nanoseconds in performance improvements or bytes in memory consumption in enterprise applicatons. ![]() The time spent by maintenance developers to understand the program, e.g. Wikipedia has very good section about the differences.Ī widely unappreciated argument for ArrayList and against LinkedList is that LinkedLists are uncomfortable while debugging. ![]() ![]() ![]() Thank you for your patience with this issue. If you have a pre-MacGourmet/MacGourmet Deluxe 4 version and wish to use the new web import feature, you will need to upgrade to MacGourmet Deluxe 4, which you can do on our web site here:Īs a sidenote, if you are running the Yosemite OS, we strongly encourage upgrading to MacGourmet Deluxe 4 (whether we had this import issue or not) as Version 3 is no longer being developed and isn’t completely compatible with Yosemite. We tried to come up with an alternative to this issue but being that the previous 3rd party source is no longer, there really wasn’t an option. One caveat to this new web import functionality is that older versions of MacGourmet/MacGourmet Deluxe (pre-MacGourmet and MacGourmet Deluxe 4) rely on the online code that was shut down and unfortunately can’t be salvaged. Shopping Lists, Wine Notes, Cooking Notes and My Lists are transferred. Moving forward, we will be adding this new code to MacGourmet 4, both the Mac App Store versions, as well as Gourmet for iOS. if you are user of MacGourmet Deluxe 4 for Mac you. A got accustomed with it and the lack of instructions is not so. Fixed a crash when printing Cheese Notes. Running MacGourmet for the First Time Assuming that you have installed MacGourmet (in either trial form or as a registered copy) and upon your first launch, you will be asked a few questions to get you started: Upgrading from MacGourmet 1 and newer versions If you are upgrading from MacGourmet 1, please contact supportmarinersoftware. irst of all, similarities: both applications offer for recipe import some 38 cookery books. Open MacGourmet and select all of the recipes you would like to export. Note: Do not try to directly import the MacGourmet3Database or MacGourmet4Database file, you need an export file. Fixed a bug using 2 finger scroll in Chef view. To import your recipes from MacGourmet, first you have to export your recipes from MacGourmet into the. Fixed a display issue with the List Editor with Yosemite. Fixed a display issue with the font slider control, added help tag. Added latest nutrition database, fixed a number of display issues in nutrition view. service options may not be available product manuals, instructions. ![]() This replaces the deprecated/terminated online app. Shop for Mariner Software Mgd400 Macgourmet Delu online at an affordable price in. Updated web site import to use internal code. Here is the official bug fix list for 4.2: For this version, there are only 20 or so sites in the Recipe Import Assistant that are supported but we will be adding more over time (the supported sites now are the most popular so it’s likely your favorite site is listed). I won’t go into detail on what a massive undertaking this was (in a nutshell, MacGourmet is now parsing the data from recipe web sites _within_ the app opposed to using the third party software), but needless-to-say, it taxed our resources. Yesterday we released MacGourmet Deluxe 4.2 which fixes the import issue we have had for several weeks. ![]() ![]() The final piece in the puzzle is to connect the main Project by linking (opens new window) the Inbox name:Ĭlicking the link navigates to the full project tree:Ĭreating Inboxes is actually quite straightforward – even if it feels back-to-front – but the housekeeping benefits are real. However, there’s one last problem to solve what if we want to jump to the project itself? Links The magic is that thoughts for multiple projects can be managed in a single location, but in reality live with each project! Now, when we want to log a random (but specific) thought, we can toggle the relevant Inbox and add it directly: Using WorkFlowy’s mirrors (opens new window) we can teleport all Inboxes to a single, centralised location, such as your main list:Īt this point, you’ll need to add a name to each Inbox, so you can tell what project it belongs to. You can review your ideas later, where they’ll be sitting in context to the rest of the project, and will be easier to edit and organise.īut as projects could live anywhere in WorkFlowy, how do we solve the problem of navigating to them? Mirrors It’s the place I dump ideas, notes and data relating specifically to the project:īy storing ideas with the project, it keeps the rest of your tree tidy and prevents organisational debt. StructureĪt the root of each project I create a new node called “Inbox”: My system of structure, mirrors and links is called “Inboxes” and is designed to sidestep this mess in the first place. Argh!īut what if you could break out of this cycle? Solution ![]() Not only is your main list now fragmented with ramblings, but these brilliant ideas are all jumbled up – and at some point you’ll have to find time to review and migrate. Of course, it’s not long before your neat and tidy main list becomes a chaotic and unstructured brain dump: ![]() ![]() If you’re looking for more or a true project management experience, then is your champion. If you do a lot of writing and share a lot of notes, then Workflowy is a list app you shouldn’t go without. If you’re like me, you have multiple projects, but a “main” list you spend most of your time in (mine is Todos).ĭuring the day you’re coming up with countless new and brilliant ideas, so you either navigate to the right place ( taking time) or more likely dump them at the bottom of your main list ( saving time): My Workflowy is so slow, that I am unable to really edit, type, much cull unneeded bullets/projects out. Workflowy’s a great productivity and note-taking app because it’s simple and easily searchable. Let’s take a typical WorkFlowy document – if there is such a thing: I’ve developed a solution I call “ Inboxes” to make it easy to give thoughts a home, without clogging up your main list or constantly navigating to others. WorkFlowy is a fantastic tool to organise everything from todos, to your personal affairs, to your work projects.īut anyone who’s worked with WorkFlowy long enough will know it can be difficult to stay organised when you’re constantly jotting down thoughts – but don’t yet have a home for them. ![]() ![]() ![]() The press release outlined plans for Chung’s Primacorp to take over the marketing, admissions and fundraising functions for King’s. To make a donation, click here.Ī press release from King’s on May 14, 2021, cited a “fusion of strengths” as King’s signed an agreement with Chung’s Canada-based, for-profit company, Primacorp Ventures Inc., on a wide-ranging and complicated partnership. However, we hope you will support our work with your prayers and financial gifts. ![]() Similarly, Peter Chung lives in a $33.4 million mansion in Vancouver, largely cordoned off from the King’s community and from press about the plight of King’s, an institution he has dramatically affected with his vision-for better or worse-the past two years.Ĭould it be true that Chung was a philanthropist and a savior for King’s during a time of crisis of the COVID-19 pandemic? Or could it be true that Chung’s failed vision, high rolling approach and turbulent strategy have contributed to King’s weak financial position and potential for closure?Īccess to MinistryWatch content is free. In the film “Encanto,” members of the Madrigal family sing, “We don’t talk about Bruno,” as the ostracized uncle, Bruno, lives in hiding from the rest of the family, estranged for his vision of the future. It would be smart for religion reporters, business reporters and education reporters to dig more into Canadian businessman Peter Chung and his involvement with King’s in the past two years as well as his other business ventures through Primacorp Ventures Inc. Professors Paul Glader (left) and Clemente Lisi (right) with students in the NYC Semester in Journalism (NYCJ) program at The King’s College in the spring of 2020. ![]() ![]() ![]() It's Detective Vision with a Rube Goldberg machine twist, and it's a great evolution of a familiar mechanic. If Sam was fighting with Dennis by the liquor counter, then why is Dennis’ bracelet across the room instead of by the bar? If Sam was, instead, fighting with the angry miner by the seating area, does that change anything? Getting each element to come together correctly isn’t especially difficult, but the troubleshooting process is really satisfying. In an early scene when Sam is attempting to figure out who he got into a barroom brawl with the night before, you may need to replay the scene multiple times to make sure the parts that you have selected are coming together correctly. Instead, you need to adjust the variables for each element of the crime scene to make sure it fits with the rest of your conclusions. Sam doesn't just automatically reach a conclusion once you've examined every object, however. At first, you need to pace around an area, gather information, and look for clues. ![]() The Mind Palace's purpose, primarily, is to aid memory, though in recent depictions such as the BBC's Sherlock, it has become a method for superhuman feats of detective work.Īt several moments, Sam must piece together the events of the past or look ahead to the future to formulate a plan. ![]() Rather than attempting to recall abstract facts, the inhabitant of the Mind Palace simply strolls by the object they need to remember, perusing thoughts as if they’re cereal options at the grocery store. It allows the practitioner to create a space in their mind that they can imaginatively navigate. It's an ancient technique (also referred to as the Method of Loci), which Cicero discussed in his De Oratore. Sam's gift for rational thought results in the Mind Palace. The traits that made Sam a talented journalist are tools in the player's toolbelt, too. There’s even some fun Bandai Namco brand synergy in Sam recalling his and Nick’s childhood Pac Man competitions. Discovering objects evoke memories of Sam's past, and hearing his thoughts on the people that he once called neighbors is especially enjoyable. Dontnod is great at this kind of environmental storytelling, and Twin Mirror is no exception. You'll investigate densely packed areas, read documents, and analyze objects to get to know the cast of characters and uncover clues to the cause of Nick’s death. In classic Dontnod fashion, that investigation mostly plays out via dialogue with the locals-some of whom hate Sam for the problems his reporting caused, and some of whom are old friends. Though the local police have ruled the death an accident, Nick's preteen daughter, Bug, suspects foul play, and Sam agrees to investigate. But, when Nick dies in a car accident, he finally feels he must return to Basswood. The pain of all this is still fresh for Sam. In the time since, Anna has started dating Sam’s longtime best friend, Nick. She turned him down and, struggling with the personal and professional devastation, Sam left town without a word. In the midst of this firestorm, Sam proposed to his girlfriend Anna, another writer at the paper. As a result, the mine closed, putting a huge swath of Basswood out of work and pushing the town into an economic depression. Two years prior, Sam published a damning investigative piece on unsafe practices at the Basswood mine, which employed a huge portion of the town. In Twin Mirror, players take on the role of Sam Higgs, a tenacious investigative reporter returning to his hometown of Basswood, West Virginia, after a period of self-imposed exile. Twin Mirror comes to a conclusion just as the plot and gameplay are really beginning to gain momentum. It's longer than an episode of Dontnod's serialized games but still shorter than what it needed to be to explore characters with depth and tackle the heavier subject matter and themes its narrative alludes to. However, Twin Mirror's exploration of its story and mechanics suffers somewhat from its brevity, relative to Dontnod’s recent work. The result is a focused crime thriller with some great character work. With Twin Mirror, Dontnod abandons the episodic model it has experimented with since 2015's Life is Strange in favor of a six-hour standalone release. ![]() ![]() Throwing the insanity that is a Zonda R sideways into a wide open bend at over 150mph and living to tell the tale wouldn’t happen in Gran Turismo, but Driveclub’s mechanics have no pretensions to that austere throne. Because the reason Driveclub encourages (and delivers) such speedy antics is due to a very friendly set of driving dynamics. Which seems as good a time as any to talk about the handling model. Each location offers a mix of both, plus reversed versions, for a total of 55 option. The point-to-point segments offer first-rate flowing, substantial stretches of tarmac to be tamed but even the circuit-based entries have been skilfully put together to promote momentum above all else. The chassis underpinning these many exhilarating moments is the course design. Or overtaking three opponents, two wheels off the tarmac, only to sneak your Alfa Romeo 4C back fully onto the road before a pillar messes up that sublime bodywork. There are thrilling moments to be had: inching past an opponent, afternoon sun bleaching your McLaren P1’s strikingly reflective windscreen, while a lovingly rendered whitewashed wall speeds past just centimetres from your wing-mirror. Get past the understeer-happy staples in the opening phase and the excitement ramps up in direct correlation to the boost in horsepower. There are five tiers of vehicles, including Hot Hatch, Sport, Performance, Super, and Hyper, with 10 familiar contemporary models in each. Handling – from hot hatch to hyper-exoticĪnd what action it is. There’s an organic quality to these environments – bolstered by a weather system and day/night cycles that affect the nature of the racing – which mocks the sterility seen in the Gran Turismo or Forza series and, more importantly, serves to bring you right into the action. It’s true that exceptional visuals (matched by superlative sound) are to be expected on current hardware but even so, the level of artistry here deserves highlighting, not least because it plays a vital role in the gameplay. Whether or not you’re fully exploiting Driveclub’s social factor doesn’t affect the game’s gorgeous graphics. There’s a genuine push to log in for a daily session, helping maintain its social standing, which should further intensify once you’re actually banding together with friends. But what has become clear, even when deliberately joining a club full with strangers, is the sense of responsibility once you’re part of the gang. ![]() With the servers undergoing final tweaking prior to the game’s launch on 10 October, it’s been tricky to get the full multiplayer experience going. ![]() Those points boost your driver and your club’s status, which in turn unlocks cars and livery options. Whatever you do in the game – from winning races to beating time trials to overtaking or slipstreaming rivals – earns Fame points. Their goal is “Fame”, Driveclub’s social currency. This is where six players form a club that takes on rivals and stamp their driving supremacy all over Sony’s servers. You can register for multiplayer games, take or issue challenges, or join or create a club. You can simply enter the Tour’s 52 championships (divided among five tiers and unlocked progressively) or take part in a single event (split into Race, Time Trial, and Drift) – but the game comes alive when players explore its social side. But this unfussy, intuitive entry point works perfectly for the huge range of options in store. ![]() Its simplicity belies its complexity – this seamless set-up is perhaps the main reason for the game’s rescheduled release. It’s a commendably seamless gateway that enables you to switch between the game’s single-player and social (online) events. ![]() But actually, the very first thing you notice in Driveclub is the “dynamic menu”, as developer Evolution Studios is calling it. ![]() |
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